![]() ![]() ![]() Discover exciting synergies and maximize your ability to lay down the hurt. Tackle challenges your way, with 9 characters, over 200 unique skills, upgradeable equipment, and 30+ game-changing Artifacts. Face off against giant monsters, stubborn undead, and imperial zealots - then grind them into the dirt, with powerful skills and exciting weapons. Wield every tool at your disposal to conquer challenging combat encounters. Crunchy Grid Combat that's Better than Ever and the brother you came here searching for. Along the way, you'll collect the scattered memories of a life you've forgotten. Recruit allies, grow your skills, and wage war across diverse battlefield environments. No matter how many tries it takes.īut you're not alone. Now, cast back into the land of the living, it's up to you travel the shores of a mysterious island, scouring the armies of the dead and those who command them. On the edge of death, she comes to you: the Witch of the Crossroads. I hate to say goodbye to any of them.A clash of steel. I just want a happy ending for our band of five brothers. I'm not sure how reasonable this would be to implement though so I don't want to make too many determinations to what that could entail. perhaps if me met certain requirements we could undertake fights for additional unique gear, or even change the nature of certain story elements. Personally I'd love it if a 'New Game +' offered us the ability to see some story divergences. More Optional Missions could also afford the chance to design some interesting maps, to test players tactical skills in perhaps disadvantageous starts, or to undergo specific objectives simultaneous to regular combat. Things that don't need to break the game and it's difficulty progression, but perhaps offer some new options in how we handle fights. Some additional things to look at as a possibility could be more Optional Missions, new Skills/Spells, and maybe some more Unique/Legendary gear. But we all seem unified that Rapport should be carried over for sure. It would need to be determined how balancing/difficulty would work if things like Level, Gear, Items would carry over. Considering a 'New Game +', the common discussion seems to be on what would be carried over. ![]()
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